Development log for 'Super Obelisk', a game that I'm making.
Sunday, October 21, 2012
Back to work!
I've had barely any time to work over the last week. The last thing I did was implement right-click context menu items that you could toggle by right clicking (this was surprisingly annoying and not directly supported by the WinForms API). To make the editor interface a bit slicker, I removed the right-side 'selected item' editor--all actions are currently performed via the context menu (just right click a tile or entity to modify its properties).
Next I'm going to implement some basic animation for the character.