Super Obelisk

Development log for 'Super Obelisk', a game that I'm making.

Tuesday, November 27, 2012

Camera Clipping


A short, simple task: make it so the camera doesn't travel outside of the bounds of the section. I'm not going to miss that ugly grey color of the void. 


Posted by Eric at 10:10 PM
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      • Camera Clipping
      • Animating tiles and entities
      • More sword animations, animation speed, minor tool...
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