Here's the last few video I've put together that show my progress:
1. Super Dash
I'm testing out an ability which lets the player go really fast.
2. Step Triggers
These are switches that you activate by stepping on a switch on the ground.
A special entity that simply delays a trigger and then relays it to the next one. Good for sequenced events.
4. Idle Animation
Allison put together a nice idle animation for the main character.
5. 3-hit combat demos
Playing with a simple 3-hit combo system.
...same thing, experimenting with variable knockback forces. Also we've started prototyping a new environment.
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