Sunday, April 14, 2013

Fight the Darkness

I know I said I'd get into something like a health meter for enemies this time, but I got a bit sidetracked. I added lighting! And a boomerang, and jumping! A few screenshots, but be sure to watch the video at the bottom.






Lights are simply entities on a special layer that's marked as a 'light layer'. Like other entities, they can be manipulated in a variety of ways, use any texture and color, etc. This week's video will show off some of the features. Check it out!



Hopefully I can throw together a more technical blog post to explain the lighting if anyone is interested, but for now I'm out of time. Until next time!

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