Now, I'm not really ready to demonstrate that system yet, since it's not done yet. But to briefly explain, a property controller is something that is attached to an entity to control one its properties--position, size, color, animation frame, etc. I don't want to go in too much detail since that's for the next post, but I did want to show how one of these controllers is used to control frame animation in a more flexible way.
Here's a video showing me working with the Asset Editor and Level Editor to import and configure a 36-frame animation (which has no business being in this game, it's just temp art). Check it out and stay tuned for some really cool stuff!
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